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By AI, Created 5:14 PM UTC, May 18, 2026, /AGP/ – Sushi Express ran a six-week collectibles campaign across nearly 40 Singapore outlets from 13 April to 7 June 2026, using custom Powerpuff Girls merchandise designed and produced by DTC World. The layered promotion mixed stamp cards, gachapon, a claw machine, and a weekly prize draw to drive repeat visits and engagement.
Why it matters: - The campaign shows how F&B brands are using collectible merchandise to turn a simple promotion into repeat traffic. - DTC World’s role covered concept, design, production, and delivery, making merchandise the center of the campaign mechanics instead of a side giveaway. - The campaign leaned on licensed character merchandise to create multiple engagement points across nearly 40 outlets in Singapore.
What happened: - Sushi Express ran a limited-edition Powerpuff Girls collectibles campaign from 13 April to 7 June 2026. - The promotion covered nearly 40 Sushi Express and 争鲜 gogo outlets islandwide in Singapore. - DTC World Corporation designed and produced the full collectibles range for the campaign. - Sushi Express used a stamp card system, gachapon redemptions, a claw machine activation at selected locations, and a weekly prize draw.
The details: - The merchandise range included four formats. - Keychain plushies of Blossom, Bubbles, and Buttercup were sold as a purchase-with-purchase item in three designs. - Gachapon units distributed five keycharm designs featuring the characters with Sushi Express sushi pieces. - A flight tag keychain was offered as another purchase-with-purchase tier at point of sale. - The oversized plush was the campaign’s top-tier reward through the weekly draw and claw machine placements. - All designs were custom-created for the campaign. - The characters were reimagined in Sushi Express-themed outfits and sushi-holding poses. - DTC World handled concept development, three-dimensional character adaptation, production coordination, and islandwide delivery.
Between the lines: - The campaign was built around collectibility, not just discounting. - The layered mechanics gave Sushi Express multiple reasons for customers to return, which can extend the life of a campaign beyond a single visit. - DTC World positioned merchandise as a campaign engine, with the collectibles strong enough to support participation mechanics around them. - The partnership also shows how licensed character IP can be adapted into brand-specific merchandise without using off-the-shelf assets.
What’s next: - DTC World will likely keep pitching end-to-end merchandising programs that combine design, production, and campaign execution. - Sushi Express may use the model again if the collectibles format continues to drive repeat visits and prize redemption. - DTC World continues to serve brand clients across FMCG, F&B, retail, and financial services from Singapore and regional offices in Malaysia, Vietnam, Indonesia, Cambodia, and China.
The bottom line: - The campaign turned collectible toys into the main marketing hook, giving Sushi Express a promotion built to pull customers back in multiple times.
Disclaimer: This article was produced by AGP Wire with the assistance of artificial intelligence based on original source content and has been refined to improve clarity, structure, and readability. This content is provided on an “as is” basis. While care has been taken in its preparation, it may contain inaccuracies or omissions, and readers should consult the original source and independently verify key information where appropriate. This content is for informational purposes only and does not constitute legal, financial, investment, or other professional advice.
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